![]() ![]() Have you considered a kickstarter for the VR version of Below Zero? I'd gladly pay extra.Įven if the VR audience might be less than 0.1 today, slowly but steadily more and more people are acquiring VR devices and I bet anyone who has played Subnautica on the PC would also want to play in VR if they could (and dare). It is the most beautiful (and terrifying) experience and my favorite VR game still. ![]() I sure am happy you went that extra mile and made the VR version. We're a small developer and have to pick our battles. Unfortunately, based on our own data, the VR audience is less than 0.1% of players. They need a proper design, implementation & testing. Indeed, the universally beloved game with a VR mod allows players to feel like Jacques Cousteau in its immersive and ensorcelling underwater exploration on an alien planet. It would take some significant resources for us to design and implement them properly. Its difficult to happen across any best-of gaming compilation and not see the wildly popular Subnautica: Below Zero. Touch controllers, and their APIs were not around. Автор сообщения: ObraxisWhen we did the VR implementation, we were one of the first. The touch controllers can (mostly) handle the rest. I still have to use the keyboard for the Save menu and to Self-scan and de-rez items. It would be a huge improvement if they could make the right stick work. The right thumbstick doesn't work at all, but the left does. I eventually had to setup a custom controller binding on the left stick to look left and right to be able to turn left and right with the seamoth. I got an Oculus Quest 1 and I look around by physically turning my head and looking around, it allows me to look in all directions. Think of it as practice for Below Zero's VR controls. No Man's Sky managed some good controls, you can too. After further research I discovered its been this way awhile and people have resorted to using keyboard/mouse with VR just to play.Ĭome on guys. The controls are an unmitigated disaster and completely unplayable. And then I discovered I could move forward, backwards but I couldn't look around. I used airlink and launched it from steam VR. I could be setting it up wrong or something so if anyone has tried it and it actually work please reply and tell me what you did. I tried it out and sadily it doesnt work. Subnautica is in my Top 5 Best Games ever list and knowing it had VR ability made it the first game I wanted to try. Subermersed Vr mod on subnautica does not work with Oculus quest 2. The Forest's VR support is one of the few VR supports of originally non-VR games that is actually really good implemented.Автор сообщения: SnorlaxRaeI just got an Oculus Rift S. Do you guys know of any other immersive game you can recommend for VR? I really like the open world survival crafting sandbox genre. So I actually bought my VR headset for this game, which makes it quite a disappointment. It would have been a fluid VR gameplay and comfortable enough to play like that for hours. Moving the mouse as usuall, but even when the mouse is pointing in one direction, I can always take a look at the side without moving the mouse. I had hope that either it would work with th touch controllers, or with keyboard/mouse as when playing without VR, but with the extra freedom of movement with the head. When playing with keyboard/mouse (which I wanted) I had to always stare at the thing I wanted to pick up, which almost gave me whiplash trying to catch fishes or breaking rocks. I have an HTC Vive Cosmos and it looks wonderful, but it plays bad. Originally posted by Nick:It sounds alot like my experience with it. (there are exceptions as well, like for example Fallout VR and Skyrim VR, which can be fun, but are just lazy ports of the original ones for what Bethesda charges additional 60 bucks each) The gameplay is built and thought of for VR. "VR-only" means the game is usually created from the ground up for VR. (there are exceptions like No Man's Sky but I find even these to not come near VR-only games) "Supports VR" means it has pretty surely just a basic implementation and the VR gameplay is just normal gameplay with the display attached to your head. Honestly, there is no better advice for VR newbies than: If you look for VR games, look for "VR only" games, not for "supports VR". You can use your VR Motion Controllers (at least Oculus Touch but very likely also Vive's Controllers) but they aren't tracked meaning it just simulates an normal XBox controller. Nope, Subnautica's VR implementation is reaaaallly basic.
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